Dagger-sim civic life and property
Dagger-sim civic mechanics track your standing with institutions, services, regions, and property deeds. These systems are durable character state: they can show in your character context and give the world hooks for future work, law, and social consequences.
In Discord, prefix these commands with !.
Institution standing
Join a reachable institution:
!join-institution institution_id="Burrow Cartographers" rank=member
Joining records membership and raises institution reputation by 1. Use a reachable institution service:
!use-institution-service service_id="local map service"
Using a service can create an output item, grants service access, and raises reputation with that service's institution. If you use the same service again, the access record stays unlocked; the reputation change still records that you worked with the institution again. Some services can also require explicit deed reputation, such as known crafted work or authored marks. If a service has that requirement, complete visible deeds first so the world history projection can record them on your character.
Your context can show:
- institution membership and rank
- institution reputation by institution
- the number of unlocked services
Generated work
Institutions and sites can expose work templates. Ask for work, accept the generated quest, then complete it:
!ask-for-work template_id="ratcatcher errand"
!accept-generated-quest quest_id="Clear the North Tunnel"
!complete-generated-quest quest_id="Clear the North Tunnel"
Generated work can create quest records, deadlines, rewards, and institution context. It is separate from dragon-sim's hand-authored quest objectives, but it uses the same player loop: ask, accept, finish, collect consequences.
Law and legal reputation
Some regions have law records. Commit a crime when the world prompts or permits it:
!commit-crime crime_type=trespass
The crime creates a crime record in your inventory, posts a bounty/fine, and lowers legal reputation in that region by the fine amount. Pay the fine:
!pay-fine crime_id="trespass charge"
Paying marks the crime as paid, removes the active bounty component from that record, and raises legal reputation back by the fine amount. Legal reputation appears as regional context, so repeated crimes and repayments can become story fuel.
Banking and loans
Open an account at a reachable bank:
!open-bank-account bank_id="Carrot Factors Bank"
Deposit and withdraw funds:
!deposit bank_id="Carrot Factors Bank" amount=20
!withdraw bank_id="Carrot Factors Bank" amount=5
Take and repay a loan:
!take-loan bank_id="Carrot Factors Bank" amount=25
!repay-loan loan_id="bank loan" amount=25
Bank accounts are used by property purchases. Loans and unpaid balances remain durable state for future legal or story systems.
Buying property
Some worlds expose reachable property deed entities. Buy one from any bank account with enough balance:
!buy-property property_id="Moss Road Cottage"
Buying property:
- spends the deed price from your bank account
- marks the deed with your character as owner
- adds an ownership relationship to your character
- shows the owned property in your character context
Property must be reachable, purchasable, and unowned. If your bank balance is too low, the purchase is refused and the deed remains unchanged.
Civic loop
!join-institution institution_id="Burrow Cartographers" rank=member
!use-institution-service service_id="local map service"
!ask-for-work template_id="ratcatcher errand"
!accept-generated-quest quest_id="Clear the North Tunnel"
!complete-generated-quest quest_id="Clear the North Tunnel"
!open-bank-account bank_id="Carrot Factors Bank"
!deposit bank_id="Carrot Factors Bank" amount=40
!buy-property property_id="Moss Road Cottage"
!commit-crime crime_type=trespass
!pay-fine crime_id="trespass charge"