Core actions
Core actions are the shared verbs every controller uses. In Discord, prefix them with !. The action menu groups them by effect into World actions and Focus actions. See World actions, focus actions, and costs for the reusable effort tiers.
For first-time play, start with the focused guides: Movement and looking, Inventory and use, Hunger and thirst, and Focus, notes, and memories.
Look and move
Start by claiming a character and checking the room:
!claim Juniper
!look
The room summary shows visible characters, objects, inventory, and exits. Move by direction when an exit is listed:
!move north
!look
Inspect a specific reachable object for details:
!inspect woven basket
Carry and place items
Take portable objects from the room or an open reachable container:
!take smooth pebble
Put carried items into an open container, or drop them into the current room:
!put smooth pebble in woven basket
!take smooth pebble
!drop smooth pebble
Hold tools and wear clothing from your inventory when an item supports it:
!hold garden hoe
!unhold garden hoe
!wear straw hat
!remove straw hat
Use and write
Use reachable mechanisms and objects:
!use burrow door with brass key
!use burrow door
The first command can unlock a matching lock. The second can open or close the door. You can also address those affordances explicitly:
!unlock burrow door with brass key
!open burrow door
!close burrow door
!lock burrow door with brass key
Write on reachable writable objects:
!write Meet at dawn on blank sign
Writing changes the physical object, unlike private notes. Significant writing also creates a physical mark, creator signature, and shared world history, so later prompts can cite who marked an object after a save and reload. Inspecting the object still shows the readable text.
Rest, wait, and talk
Sleep changes your character's state until they wake:
!sleep
!wake
Wait yields a turn:
!wait
Talk to the room or a present character:
!say thank you Hazel
!tell Hazel please guard the basket
Speech is world state. Relationship and mood systems can react to what was said and how it was interpreted. Ordinary say and tell commands are free, although they still pass through the normal world scheduler.
For quick back-and-forth scenes, start a focused conversation with one or more present characters, add lines in turn, then end it:
!start-conversation target_ids=Hazel topic=watch rotation
!conversation-line conversation_id=entity_12 text="Please watch the east tunnel."
!end-conversation conversation_id=entity_12 reason=agreed
Conversation lines are structured speech events with explicit participants, turn order, intent, approach, and timeout state.