Nuke-sim wasteland survival
Nuke-sim adds radiation sources, radiation dose, sickness, mutation pressure, decontamination, rad medicine, scavenging, scrapping, and wasteland crafting loops that reuse colony-sim resource stacks and recipes.
In Discord, prefix these commands with !.
Radiation
Scan a reachable source:
!scan-radiation target_id="cracked isotope case"
Radiation sources expose reachable active characters over time. Protection from RadProtectionComponent or void-sim RadiationShieldComponent reduces the rate.
Seal a reachable source when the world offers a plausible way to contain it:
!seal-radiation-source target_id="cracked isotope case"
Sealed sources stop adding passive exposure.
Decontamination and medicine
Use a reachable decontamination station:
!decontaminate target_id="Mara" station_id="decon arch"
Use rad medicine from your inventory or current room:
!use-rad-medicine item_id="rad-away"
Both reduce radiation dose, sickness, and radiation mutation pressure.
Mutation
Radiation exposure adds radiation mutation pressure. When pressure crosses the current threshold, the character manifests a deterministic radiation mutation.
Stabilize an unstable mutation:
!stabilize-mutation mutation_id=rad-adapted
Scavenging and scrapping
Scavenge a reachable site:
!scavenge site_id="pharmacy backroom cache"
Scavenging creates resource stacks in your inventory. Hazardous sites can add immediate radiation exposure.
Scrap junk for parts:
!scrap-item item_id="bent pressure cooker"
Scrapped output uses the same ResourceStackComponent as colony-sim, so recipes can use resources found in the wasteland.
Example loop
!scan-radiation target_id="cracked isotope case"
!seal-radiation-source target_id="cracked isotope case"
!take item_id="patched rad poncho"
!scavenge site_id="pharmacy backroom cache"
!scrap-item item_id="bent pressure cooker"
!decontaminate target_id="Mara" station_id="decon arch"
!craft recipe_id=pipe-filter