Nuke-sim wasteland survival

Nuke-sim adds radiation sources, radiation dose, sickness, mutation pressure, decontamination, rad medicine, scavenging, scrapping, and wasteland crafting loops that reuse colony-sim resource stacks and recipes.

In Discord, prefix these commands with !.

Radiation

Scan a reachable source:

!scan-radiation target_id="cracked isotope case"

Radiation sources expose reachable active characters over time. Protection from RadProtectionComponent or void-sim RadiationShieldComponent reduces the rate.

Seal a reachable source when the world offers a plausible way to contain it:

!seal-radiation-source target_id="cracked isotope case"

Sealed sources stop adding passive exposure.

Decontamination and medicine

Use a reachable decontamination station:

!decontaminate target_id="Mara" station_id="decon arch"

Use rad medicine from your inventory or current room:

!use-rad-medicine item_id="rad-away"

Both reduce radiation dose, sickness, and radiation mutation pressure.

Mutation

Radiation exposure adds radiation mutation pressure. When pressure crosses the current threshold, the character manifests a deterministic radiation mutation.

Stabilize an unstable mutation:

!stabilize-mutation mutation_id=rad-adapted

Scavenging and scrapping

Scavenge a reachable site:

!scavenge site_id="pharmacy backroom cache"

Scavenging creates resource stacks in your inventory. Hazardous sites can add immediate radiation exposure.

Scrap junk for parts:

!scrap-item item_id="bent pressure cooker"

Scrapped output uses the same ResourceStackComponent as colony-sim, so recipes can use resources found in the wasteland.

Example loop

!scan-radiation target_id="cracked isotope case"
!seal-radiation-source target_id="cracked isotope case"
!take item_id="patched rad poncho"
!scavenge site_id="pharmacy backroom cache"
!scrap-item item_id="bent pressure cooker"
!decontaminate target_id="Mara" station_id="decon arch"
!craft recipe_id=pipe-filter