How to use environment and mechanisms
Environment mechanics track time, weather, light, and fire. Mechanisms are objects such as doors and buttons.
Doors and buttons
Use a reachable door:
!use green door
Some doors are lockable:
!take brass key
!use burrow door with brass key
!use burrow door
Buttons are also used through the same verb:
!use round button
Some mechanisms reset automatically after world ticks. A momentary button can pop back up, and an auto-close door can shut after it has been open long enough.
Fire
Ignite a reachable flammable target:
!ignite target_id="dry kindling"
Extinguish a burning target:
!extinguish target_id="dry kindling"
Room fires can spread to flammable contents and damage active characters. If the prompt or room context says there is a fire here, treat it as an immediate problem.
Time and weather
Time and weather usually happen through ticks rather than direct player commands. They can change room light, prompt context, and how urgent nearby hazards feel. Use !look after waiting or moving to refresh what your character can see.