Colony research and trade
Colony-sim has durable pawn profile, job-bill, research, faction, trade, caravan, and ownership state. These systems are explicit commands, not hidden automation.
In Discord, prefix these commands with !.
Pawn profile and job bills
Record colony-style backstory, passions, and expectations:
!update-pawn-profile backstory="field medic" passions='{"doctor":2}' expectations=moderate
Progress a reachable job bill:
!progress-job-bill bill_id="stone blocks bill" work=2
Job bills track work_done against work_required. When a job bill is complete and the same entity also has a job component, the job is marked complete.
Research and tech
Research a project:
!research-project project_id="battery research" work=5
When work reaches the project requirement, the project unlocks and receives a tech unlock component. The unlock is real ECS state that generated worlds and prompt fragments can inspect.
Trade and caravans
Complete a reachable trade offer:
!complete-trade offer_id="hill clan trade"
The command consumes the resources the offer wants, grants the resources it gives, and updates faction goodwill.
Form a caravan:
!form-caravan destination="hill market" cargo='{"wood":2}' member_ids="Hazel,Fern"
Cargo is removed from inventory and stored on the caravan entity.