How to respond to storyteller incidents

Storyteller incidents are timed events spawned by the world. They create visible incident state, nearby objects, or threats depending on the world budget.

Find the active incident

Look around after time passes:

!look

An active incident can appear in the room summary or prompt context, such as:

Active incident: resource drop.

The incident may also create nearby objects. A resource drop can place a supply bundle in the room.

Resolve the incident

When the incident entity is reachable, resolve it by name:

!resolve-incident incident_id="resource drop"

Resolving marks the incident complete. It does not automatically collect any spawned items, so take useful objects separately:

!take supply bundle

Keep checking context

Incidents are paced by world time. If nothing is active, continue normal play and check again after waiting, traveling, or completing other work.