Bunnyland guides

Learn Bunnyland through playable command sequences.

These guides are rendered from the same Markdown kept with the Bunnyland server. Start with core actions, run your own game, generate worlds, then layer on needs, memory, incidents, and sim-package mechanics.

Player Guides

Start

Testing

Clients

Systems

Sim Packages

Garden-sim farmingPrepare soil, plant, fertilize, water, harvest, and sell crops. Garden-sim farm productionProduce food, use machines, tend animals, forage, gift, and finish bundles. Garden-sim fishing and miningCatch seasonal fish, mine nodes, discover ladders, and open geodes. Garden-sim animals and artisan machinesFeed, pet, breed, collect products, and repair artisan machines. Garden-sim collections and shippingClaim mail, finish farm quests, ship goods, donate, and claim rewards. Colony-sim work and ownershipReserve work, gather resources, craft, handle jobs, and claim property. Colony-sim health and workManage priorities, allowed areas, room quality, medicine, recovery, and wealth. Colony-sim research and tradeTrack pawn profiles, progress job bills, research tech, trade, and caravan. Colony-sim prisoners, incidents, and surgerySet prisoner policy, recruit, resolve incidents, and manage surgery bills. Barbarian-sim combat and survivalChallenge, fight, defend, repair, fortify, poison, cleanse, and survive. Dragon-sim exploration and questsDiscover locations, complete quests, and work with factions. Life-sim homes, work, and familyManage aspirations, skills, jobs, businesses, homes, rent, and family. Life-sim routines and home objectsSet profile context, whims, home object routines, invitations, and aging. Dagger-sim adventuring and institutionsFollow rumors, travel, join institutions, bank, cast spells, and delve dungeons. Dagger-sim civic life and propertyEarn civic reputation, access services, manage banking, and buy deeds. Void-sim ships and space travelRun ship systems, dock, refuel, scan, answer signals, orbit, land, and jump. Void-sim contracts, fabrication, and salvageWork contracts, fabricate parts, manage cargo, salvage claims, and stand watches. Dino-sim fossils, eggs, companions, and kaiju incidentsIdentify fossils, prepare clone eggs, hatch dinos, and handle kaiju incidents. Dino-sim ranching, feed, and creature productsFeed dinos, reduce stress, collect eggs, harvest products, and assign ranch work. Neon-sim cyberpunk cityCase districts, defeat surveillance, hack devices, and manage intrusion traces. Neon-sim streets, cyberware, and fixersHandle heat, cyberware, debts, bounties, fixer jobs, and corporate intrigue. Nuke-sim wasteland survivalSurvive radiation, scavenge ruins, decontaminate, scrap junk, and manage mutation. Nuke-sim settlements and old-world techClaim settlements, salvage sites, purify water, run generators, and restore tech.

Add-ons

Admin Guides

World Building

World building in BunnylandBuild a static setting, make it interactive, bring its characters to life, and expand it safely. Premise, plot, and settingTurn plot ideas into playable situations, pressures, setting identity, and durable consequences. Regions, rooms, and routesOrganize regions, rooms, routes, containment, signs, and recoverable navigation. Characters and dramatic rolesCreate characters with dramatic roles, persona, motives, limited knowledge, and durable identity. Items, clues, and environmental storytellingUse props, resources, mechanisms, clues, custody, and consumption to tell stories through objects. Affordances, actions, and handlersConnect affordances to actions, handlers, authoritative state, useful failures, and visible results. Quests, goals, and obligationsKeep character goals, accepted quests, requests, obligations, objectives, and rewards distinct. Relationships, factions, and social pressureModel directed bonds, categorical ties, factions, social pressure, agency, and consequences. Events, scripts, and consequencesUse typed events, scripts, consequences, and incidents without building brittle cut scenes. Needs, time, schedules, and routinesMake world time, needs, schedules, routines, interruptions, and recurring life create choices. Memories, knowledge, and beliefSeparate public truth from private memory, seed useful context, and design safe automatic recall. Autonomous characters and LLM controllersPrepare autonomous characters to pursue goals, follow routines, recall context, and act lawfully. Playtesting a living narrativePlaytest comprehension, causality, autonomy, recovery, persistence, and long-running world health.

World Management

Server Setup

Web UI

Add-ons